Addictive Screen Use and Youth Suicide Risk

A study found that trajectories (i.e., behavioral patterns) of addictive screen use were associated with suicidal thoughts and behaviors and worse mental health among youth.

To investigate potential links between the use of screen-based technology and suicide and mental health issues in children and teens, most research has focused on the total time that youth spend on their screens. However, growing evidence suggests addictive screen use may be a stronger risk factor for suicide and mental health issues in youth. Yet, relatively little is known about how addictive screen use develops over time.

To address this gap, researchers used nationwide data from the Adolescent Brain Cognitive Development (ABCD) Study, a population-based, 4-year follow-up study of children and adolescents carried out from 2016 to 2022. The sample included 4,285 participants with a mean age of 10 at baseline.

The researchers used validated self-report questionnaires to assess participants’ addictive use of three screen-based platforms: social media, mobile phones, and video games. They used child- and parent-report interviews to assess suicidal thoughts and behaviors and a parent-report checklist to measure mental health symptoms characterized as internalizing (e.g., depression, anxiety) or externalizing (e.g., rule-breaking, aggression).

The results showed the following addictive use trajectories among participants over four years, beginning at age 11:

  • Social media: High-peaking, 9.6%; increasing, 31.3%; low, 59.1%
  • Mobile phones: High, 49.2%; increasing, 24.6%; low, 26.2%
  • Video games: High, 41.1%; low, 58.9%

High or increasing addictive use was associated with greater risk of suicidal thoughts and behaviors than low addictive use. Youth with high-peaking or increasing social media use or high video game use had more internalizing or externalizing mental health symptoms.

According to the authors, this was the first study to assess longitudinal addictive use trajectories for social media, mobile phones, and video games among youth and their associations with suicide and mental health outcomes. They noted that high or increasing use trajectories were common among participants, with nearly 1 in 2 having a high addictive use trajectory for mobile phones.

These findings suggest that focusing future research on addictive screen use may be more effective than focusing solely on total screen time. Research in this area could help strengthen clinical risk assessment and interventions to address youth suicide and mental health.

Xiao, Y., Meng, Y., Brown, T. T., Keyes, K. M., Mann, J. J. (2025). Addictive screen use trajectories and suicidal behaviors, suicidal ideation, and mental health in US youths. JAMA, 334(3), 219–228. doi:10.1001/jama.2025.7829

Author: Suicide Prevention Resource Center (SPRC)

Year Published/Updated: 2026

Resource Type: Research Summary